Texturing is giving
contour to an object in a image form or others. From some texturing
that I’ve done, using external software like GIMP was very useful
to make image texture. Because it has many brush. I still confuse
using texture feature in Blender.
There was a question
in Indonesian Blender Forum and I’m going to answer it with this
post. Here the step of making texture with Blender. I hope it's helpfull for another Blender user in the world :D
Use the final model, so it’s
not needed to edit the texture. Moreover, unwrapped texturing method
will make us re-create the texture or revise unwrapped result, if
there is a character revision. So, it’s recommended to use final
model.
final model
Assume that 3D model is a
cloth. Select the sewed parts and mark them with mark seam.
Mark seam will mark the parts which the sewed will be released.
mark seam the model
Unwrap the marked model. Before
that, select the part you want to cut. So, we will cut mark seam at
the selected part. Here, the pattern is ready to be drawn.
unwrap the model
Export UV Layout to get the
layout from drew pattern that we have made at Blender. We should
export this UV layout if want to use external software for making
texture, because we will get SVG or PNG image that can be opened at
image processing software.
export uv layout
Draw the UV layout using image
processing software like GIMP.
drawing texture with gimp
Set the texture with image or
movie type. Open new image, select the picture which we want to be
the texture. Then, the important step is mapping. Change Coordinates
into UV because we use UV texture.
set the texture properties
That’s the steps of sticking texture in Blender. Please correct it
if there were mistakes. Hope that it will solve a
question in Indonesian Blender Forum and for all Blender newbie.
0 comments:
Post a Comment